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Neon Raises $13 Million to Build the Commerce Stack for Game Publishers Going Direct

Neon Raises $13 Million to Build the Commerce Stack for Game Publishers Going Direct

Game publishers have spent the last few years escaping Apple’s and Google’s app-store commissions. The harder part is what comes next: building a real direct-to-consumer business with payments, identity, fraud, loyalty, data, and customer trust all working together. Neon is pitching itself as the infrastructure layer for that second act, and it just raised $13 million led by Krafton after 200% growth over the prior year.

  1. Neon was originally described as the “Shopify of gaming,” and Chris Faught, its founder and CEO, says that still fits — just not all of it. The company’s current pitch is broader: it wants to be the infrastructure on which game publishers build more scalable direct consumer channels, plus “a commerce ecosystem around their business in general.”
  2. The first wave of direct gaming commerce was mostly a fee-arbitrage story. Move purchases to a web store, avoid the app store cut, and keep more of each dollar. According to Faught, Neon partners have shifted 30%, 40%, 50% — and in some cases more than 70% — of gross revenue off Apple’s and Google’s purchasing channels.
  3. That, though, is only the opening move. The real question is whether publishers can own the customer relationship around those transactions, not just the transactions themselves. Faught framed it as a transition period: publishers feel they are overpaying existing partners and need to understand payments costs and international payment fees better.
  4. On paper, the path looks a lot like eCommerce: start on Amazon because that is where the traffic is, then stand up your own storefront, then build the operational muscle to run your own customers, payments, and distribution across multiple channels. Gaming is now moving through the same sequence, just faster.
  5. The catch for PSPs and merchant-of-record providers is obvious. They can remove payments, taxes, compliance, and other commerce chores from a publisher’s plate, but in doing so they sit between the publisher and the player. Neon’s pitch is that publishers do not just want to exit the toll booth; they want to own the road after it.

For high-risk payment providers, the signal here is not just that game publishers want lower fees. It is that they are getting more serious about direct commerce, which means the buying decision shifts from “who can process this transaction?” to “who can help us run the whole stack without handing the customer relationship away?”

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